<?xml version="1.0"?>
<scpd xmlns="urn:schemas-upnp-org:service-1-0">
  <specVersion>
    <major>1</major>
    <minor>0</minor>
  </specVersion>

  <actionList>
    <action>
      <name>SetAllSP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Music_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Music_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Music_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_TV_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_TV_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_TV_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Live_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Live_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Live_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAllSP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Music_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Music_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Music_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_TV_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_TV_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_TV_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Cinema_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Live_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Live_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Live_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Sports_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>ResetSP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAllHP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Music_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Music_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Music_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_TV_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_TV_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_TV_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Live_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Live_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Live_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsCLV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsS3D</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>HPType</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HPType</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAllHP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Music_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Music_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>MusicS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Music_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_TV_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_TV_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>TVS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_TV_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>CinemaS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Cinema_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Live_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Live_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LiveS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Live_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsCLV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_CLV</relatedStateVariable>
	</argument>
	<argument>
	  <name>SportsS3D</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Sports_Level_S3D</relatedStateVariable>
	</argument>
	<argument>
	  <name>HPType</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HPType</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>ResetHP</name>
      <argumentList>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>HPType</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HPType</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAllISP</name>
      <argumentList>
	<argument>
	  <name>ISP_Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>ProomADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>ProomVD</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_VD</relatedStateVariable>
	</argument>
	<argument>
	  <name>LroomADV</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Lroom_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LroomVD</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Lroom_Level_VD</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAllISP</name>
      <argumentList>
	<argument>
	  <name>ISP_Mode</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>ProomADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>ProomVD</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_VD</relatedStateVariable>
	</argument>
	<argument>
	  <name>LroomADV</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Lroom_Level_ADV</relatedStateVariable>
	</argument>
	<argument>
	  <name>LroomVD</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Lroom_Level_VD</relatedStateVariable>
	</argument>
	<argument>
	  <name>Power</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_HP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>ResetISP</name>
      <argumentList>
	<argument>
	  <name>ISP_Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
      </argumentList>
    </action>
    <action>
      <name>SetAEDevice</name>
      <argumentList>
	<argument>
	  <name>Device</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Device</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEMode</name>
      <argumentList>
	<argument>
	  <name>Device</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Device</relatedStateVariable>
	</argument>
	<argument>
	  <name>Val</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEHPSel</name>
      <argumentList>
	<argument>
	  <name>Val</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HP_Sel</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAELevel</name>
      <argumentList>
	<argument>
	  <name>Device</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Device</relatedStateVariable>
	</argument>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Param</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Level</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SP_Music_Level_ADV</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAELevel</name>
      <argumentList>
	<argument>
	  <name>Device</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Device</relatedStateVariable>
	</argument>
	<argument>
	  <name>Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Param</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Level</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Music_Level_ADV</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAEISPLevel</name>
      <argumentList>
	<argument>
	  <name>ISP_Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Param</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Level</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_ADV</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEISPLevel</name>
      <argumentList>
	<argument>
	  <name>ISP_Mode</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Param</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Mode</relatedStateVariable>
	</argument>
	<argument>
	  <name>Level</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Proom_Level_ADV</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEHPType</name>
      <argumentList>
	<argument>
	  <name>Val</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_HPType</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEISPMode</name>
      <argumentList>
	<argument>
	  <name>Val</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_ISP_Mode</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAEPower</name>
      <argumentList>
	<argument>
	  <name>Device</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Device</relatedStateVariable>
	</argument>
	<argument>
	  <name>Val</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SP_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetSSOSettingString</name>
      <argumentList>
	<argument>
	  <name>No</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SSO_Setting_No</relatedStateVariable>
	</argument>
	<argument>
	  <name>SettingString</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_SSO_Setting_String</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>DeleteSSOSetting</name>
      <argumentList>
	<argument>
	  <name>No</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SSO_Setting_Count</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetAllSSO</name>
      <argumentList>
	<argument>
	  <name>SettingString</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SSO_Setting_String</relatedStateVariable>
	</argument>
	<argument>
	  <name>B0LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B0LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B0LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9LFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9LGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9LQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>

	<argument>
	  <name>B0RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B0RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B0RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B1RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B2RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B3RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B4RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B5RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B6RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B7RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B8RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9RFreq</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9RGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>B9RQ</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
    
	<argument>
	  <name>PreGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>PostGainL</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>PostGainR</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>OutDelayL</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>OutDelayR</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetSSOConfig</name>
      <argumentList>
	<argument>
	  <name>PEQGain</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>LevTh</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>ReleaseTime</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>PreAttackTime</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>LPF</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>Delay</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>PEQLev</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>DEQLev</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetSSOParam</name>
      <argumentList>
	<argument>
	  <name>AE_SSO_EQ_GAIN_MIN</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_EQ_GAIN_MAX</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_EQ_FREQ_LOW</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Ulong_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_EQ_FRE_HIGH</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Ulong_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_ANALYZE_FREQ_LOW</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_ANALYZE_FREQ_HIGH</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_REVERVE_CUT</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Ulong_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP00</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP01</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP02</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP03</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP04</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP05</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP06</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP07</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP08</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP09</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP10</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP11</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP12</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP13</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP14</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP15</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP16</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP17</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP18</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP19</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP20</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP21</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP22</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP23</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP24</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP25</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP26</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP27</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP28</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
	<argument>
	  <name>AE_SSO_TARGET_FREQ_PROP29</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Float_Dummy</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetSSOSettingNo</name>
      <argumentList>
	<argument>
	  <name>No</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SSO_Setting_No</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>SetSSOPower</name>
      <argumentList>
	<argument>
	  <name>Power</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_SSO_Power</relatedStateVariable>
	</argument>
      </argumentList>
    </action>

    <action>
      <name>GetAEPairedDevice</name>
      <argumentList>
	<argument>
	  <name>Pairing</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_Pairing</relatedStateVariable>
	</argument>
	<argument>
	  <name>DeviceID</name>
	  <direction>out</direction>
	  <relatedStateVariable>AE_PairedDevice</relatedStateVariable>
	</argument>
      </argumentList>
    </action>
    <action>
      <name>RequestAEPairing</name>
      <argumentList>
	<argument>
	  <name>DeviceID</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_PairedDevice</relatedStateVariable>
	</argument>
	<argument>
	  <name>DeviceName</name>
	  <direction>in</direction>
	  <relatedStateVariable>AE_PairedDevice</relatedStateVariable>
	</argument>
      </argumentList>
    </action>
  </actionList>


  <serviceStateTable>
    <stateVariable sendEvents="yes">
      <name>AE_Device</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_SP_Mode</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>4</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_HP_Mode</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>4</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_HP_Sel</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_ISP_Mode</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_Music_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Music_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Music_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_TV_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_TV_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_TV_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_Cinema_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Cinema_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Cinema_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_Live_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Live_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Live_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_Sports_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Sports_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SP_Sports_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_Music_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Music_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Music_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_TV_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_TV_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_TV_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_Cinema_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Cinema_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Cinema_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_Live_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Live_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Live_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_Sports_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Sports_Level_CLV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_HP_Sports_Level_S3D</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_SP_Power</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_HP_Power</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
    </stateVariable>

    <stateVariable>
      <name>AE_HPType</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SPPlug</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HPPlug</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_OutputDevice</name>
      <dataType>ui4</dataType>
      <defaultValue>1</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>3</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SP_SoundEffect</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_HP_SoundEffect</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_ISP_Proom_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_ISP_Proom_Level_VD</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>4</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_ISP_Lroom_Level_ADV</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>8</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_ISP_Lroom_Level_VD</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>4</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_SSO_Setting_Count</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>101</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SSO_Setting_No</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>101</maximum>
      </allowedValueRange>
    </stateVariable>
    <stateVariable>
      <name>AE_SSO_Setting_String</name>
      <dataType>string</dataType>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_SSO_Power</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_Module_Version</name>
      <dataType>ui4</dataType>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>HGPlayer_Version</name>
      <dataType>ui4</dataType>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_PairedDevice</name>
      <dataType>string</dataType>
    </stateVariable>

    <stateVariable sendEvents="yes">
      <name>AE_Pairing</name>
      <dataType>ui4</dataType>
      <defaultValue>0</defaultValue>
      <allowedValueRange>
        <minimum>0</minimum>
        <maximum>1</maximum>
      </allowedValueRange>
    </stateVariable>

    <stateVariable>
      <name>AE_Ulong_Dummy</name>
      <dataType>ui4</dataType>
    </stateVariable>
    <stateVariable>
      <name>AE_Float_Dummy</name>
      <dataType>r4</dataType>
    </stateVariable>
  </serviceStateTable>
</scpd>
